M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Man-o'-War | 2U | Creature — Jellyfish | When Man-o'-War enters the battlefield, return target creature to its owner's hand. 2/2 |
Withdraw | UU | Instant | Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}. |
Nalia de'Arnise | 1WB | Legendary Creature — Human Rogue | You may look at the top card of your library any time. You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library. At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn. 3/3 |
Flooded Shoreline | UU | Enchantment | {U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand. |
Inkfathom Divers | 3UU | Creature — Merfolk Soldier | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order. 3/3 |
Demonic Attorney | 1BB | Sorcery | Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of their library. |
Sea Gate Oracle | 2U | Creature — Human Wizard | When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. 1/3 |
Psychic Network | U | Enchantment | Each player plays with the top card of their library held against their forehead, revealed to each other player. |
Phyrexian Portal | 3 | Artifact | {3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. |
Ranger Class | 1G | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token. {1}{G}: Level 2 Whenever you attack, put a +1/+1 counter on target attacking creature. {3}{G}: Level 3 You may look at the top card of your library any time. You may cast creature spells from the top of your library. |