Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Repel the Darkness

2W · Instant

Tap up to two target creatures. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Winds of Abandon 1WSorcery Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Jukai Preserver 3GEnchantment Creature — Human Druid When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control. Channel — {2}{G}, Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control. 3/3
Duelist of the Mind 1UCreature — Human Advisor Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. */3
Mishra, Excavation Prodigy 2RLegendary Creature — Human Artificer Haste {1}, {T}, Discard a card: Draw a card. Whenever you discard one or more artifact cards, add {R}{R}. This ability triggers only once each turn. 2/1
Kaya, Intangible Slayer 3WWBBLegendary Planeswalker — Kaya Hexproof [+2]: Each opponent loses 3 life and you gain 3 life. [0]: You draw two cards. Then each opponent may scry 1. [−3]: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types. Loyalty 6
Temur Ascendancy GUREnchantment Creatures you control have haste. Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
Join the Dance GWSorcery Create two 1/1 white Human creature tokens. Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Prophecy WSorcery Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles. Draw a card at the beginning of the next turn's upkeep.
Souvenir T-Shirt 3Artifact — Equipment Gear Up, sponsored by Wizards of the Coast — As Souvenir T-Shirt enters the battlefield, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results. Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second. Equip {4}
Spiritual Focus 1WEnchantment Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
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