M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Ironclaw Curse | R | Enchantment — Aura | Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness. |
Surge of Salvation | W | Instant | You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn. |
Drowsing Tyrannodon | 1G | Creature — Dinosaur | Defender (This creature can't attack.) As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender. 3/3 |
Bucknard's Everfull Purse | 2 | Artifact | {1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard's Everfull Purse. |
Farrel's Zealot | 1WW | Creature — Human | Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. 2/2 |
Gandalf's Sanction | 1UR | Sorcery | Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard. Excess damage is dealt to that creature's controller instead. |
Acolyte's Reward | 1W | Instant | Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) |
Illuminor Szeras | 2B | Legendary Artifact Creature — Necron | Secrets of the Soul — {T}, Sacrifice another creature: Add an amount of {B} equal to the sacrificed creature's mana value. 3/3 |
Fight | 3G | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature you control fights target creature an opponent controls. |
Hymn to the Ages | 4U | Instant — Chorus | Starting intensity 3 Draw a number of cards equal to this spell's intensity. All Chorus cards you own intensify by 1. |