M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Transguild Courier | 4 | Artifact Creature — Golem | Transguild Courier is all colors. 3/3 |
Faerie Formation | 4U | Creature — Faerie | Flying {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card. 5/4 |
Goblin Tunneler | 1R | Creature — Goblin Rogue | {T}: Target creature with power 2 or less can't be blocked this turn. 1/1 |
Sneaking Guide | R | Creature — Goblin Rogue | {2}, {T}: Target creature with power 2 or less can't be blocked this turn. 1/1 |
Wakeroot Elemental | 4GG | Creature — Elemental | {G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.) 5/5 |
Scuttlemutt | 3 | Artifact Creature — Scarecrow | {T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn. 2/2 |
Glamer Spinners | 4W/U | Creature — Faerie Wizard | Flash Flying When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller. 2/4 |
Niv-Mizzet, Supreme | WUBRG | Legendary Creature — Dragon Avatar | Flying, hexproof from monocolored Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.) 5/5 |
Volatile Arsonist | 3RR | Creature — Human Werewolf | Menace, haste Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4 |
Linessa, Zephyr Mage | 3U | Legendary Creature — Human Wizard | {X}{U}{U}, {T}: Return target creature with mana value X to its owner's hand. Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner's hand, then repeats this process for an artifact, an enchantment, and a land. 3/3 |