Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Repentant Blacksmith

1W · Creature — Human

Protection from red 1/2

Similar cards

Color identity:
NameManaTypeText
Orb of Dragonkind 1RArtifact {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons. {R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Frenetic Sliver 1URCreature — Sliver All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it." 2/2
Celestine, the Living Saint 4WLegendary Creature — Human Warrior Flying, lifelink Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn. 3/4
Thunder Spirit 1WWCreature — Elemental Spirit Flying, first strike 2/2
Claws of Gix 0Artifact {1}, Sacrifice a permanent: You gain 1 life.
Jazal Goldmane 2WWLegendary Creature — Cat Warrior First strike {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. 4/4
Honden of Life's Web 4GLegendary Enchantment — Shrine At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
Keeper of the Nine Gales 2UCreature — Bird Wizard Flying {T}, Tap two untapped Birds you control: Return target permanent to its owner's hand. 1/2
Frostwind Invoker 4UCreature — Merfolk Wizard Flying {8}: Creatures you control gain flying until end of turn. 3/3
Coalition Warbrute 3RCreature — Minotaur Berserker Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Trample 3/4
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