Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Repercussion

1RR · Enchantment

Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.

Similar cards

Color identity:
NameManaTypeText
Shock Troops 3RCreature — Human Soldier Sacrifice Shock Troops: It deals 2 damage to any target. 2/2
Warrior en-Kor WWCreature — Kor Warrior Knight {0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead. 2/2
Lux Artillery 4Artifact Whenever you cast an artifact creature spell, it gains sunburst. (It enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, Lux Artillery deals 10 damage to each opponent.
Beacon of Destruction 3RRInstant Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.
Bitter Feud 4REnchantment As Bitter Feud enters the battlefield, choose two players. If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
Dictate of Erebos 3BBEnchantment Flash Whenever a creature you control dies, each opponent sacrifices a creature.
Vigorous Charge GInstant Kicker {W} (You may pay an additional {W} as you cast this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
Master of the Wild Hunt 2GGCreature — Human Shaman At the beginning of your upkeep, create a 2/2 green Wolf creature token. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. 3/3
Immortal Coil 2BBArtifact {T}, Exile two cards from your graveyard: Draw a card. If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game.
Trained Pronghorn 1WCreature — Antelope Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn. 1/1
Page 144