Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Repercussion

1RR · Enchantment

Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.

Similar cards

Color identity:
NameManaTypeText
Kediss, Emberclaw Familiar 1RLegendary Creature — Elemental Lizard Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.) 1/1
Balefire Dragon 5RRCreature — Dragon Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. 6/6
Skyreaping 1GSorcery Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Fiendlash 1RArtifact — Equipment Equipped creature gets +2/+0 and has reach. Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. Equip {2}{R}
East-Mark Cavalier 1WCreature — Human Knight Vigilance Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature. 2/2
Incinerate 1RInstant Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Acolyte's Reward 1WInstant Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Lowland Basilisk 2GCreature — Basilisk Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. 1/3
Rolling Earthquake XRSorcery Rolling Earthquake deals X damage to each creature without horsemanship and each player.
Zalto, Fire Giant Duke 3RRLegendary Creature — Giant Barbarian Trample Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.) 7/3
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