Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Replicate

1GU · Sorcery

Create a token that's a copy of target creature you control.

Similar cards

Color identity:
NameManaTypeText
Gravitic Punch 3RSorcery Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Downpour 1UInstant Tap up to three target creatures.
Terashi's Cry 3WSorcery — Arcane Tap up to three target creatures.
Team Pennant 1Artifact — Equipment Equipped creature gets +1/+1 and has vigilance and trample. Equip creature token {1} Equip {3}
Invigorating Hot Spring 1RGEnchantment Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
Yavimaya Sapherd 2GCreature — Fungus When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token. 2/2
Mothrider Patrol WCreature — Fox Warrior Flying {3}{W}, {T}: Tap target creature. 1/1
Saint Traft and Rem Karolus URWLegendary Creature — Spirit Human Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying. Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus. 3/4
Caldaia Guardian 3GCreature — Human Soldier Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens. Blitz {2}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 4/3
Strength of the Pack 4GGSorcery Put two +1/+1 counters on each creature you control.
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