Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Reprisal

1W · Instant

Destroy target creature with power 4 or greater. It can't be regenerated.

Similar cards

Color identity:
NameManaTypeText
Befoul 2BBSorcery Destroy target land or nonblack creature. It can't be regenerated.
Winds of Rath 3WWSorcery Destroy all creatures that aren't enchanted. They can't be regenerated.
Mayael's Aria RGWEnchantment At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
Plague Wind 7BBSorcery Destroy all creatures you don't control. They can't be regenerated.
Beacon Behemoth 3GGCreature — Beast {1}: Target creature with power 5 or greater gains vigilance until end of turn. 5/3
Solar Tide 4WWSorcery Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
Oxidize GInstant Destroy target artifact. It can't be regenerated.
Spearbreaker Behemoth 5GGCreature — Beast Indestructible {1}: Target creature with power 5 or greater gains indestructible until end of turn. 5/5
Zurgo Bellstriker RLegendary Creature — Orc Warrior Zurgo Bellstriker can't block creatures with power 2 or greater. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2
Unliving Psychopath 2BBCreature — Zombie Assassin {B}: Unliving Psychopath gets +1/-1 until end of turn. {B}, {T}: Destroy target creature with power less than Unliving Psychopath's power. 0/4
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