M:tG card similarity search
1W · Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
Name | Mana | Type | Text |
---|---|---|---|
Befoul | 2BB | Sorcery | Destroy target land or nonblack creature. It can't be regenerated. |
Winds of Rath | 3WW | Sorcery | Destroy all creatures that aren't enchanted. They can't be regenerated. |
Mayael's Aria | RGW | Enchantment | At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. |
Plague Wind | 7BB | Sorcery | Destroy all creatures you don't control. They can't be regenerated. |
Beacon Behemoth | 3GG | Creature — Beast | {1}: Target creature with power 5 or greater gains vigilance until end of turn. 5/3 |
Solar Tide | 4WW | Sorcery | Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.) |
Oxidize | G | Instant | Destroy target artifact. It can't be regenerated. |
Spearbreaker Behemoth | 5GG | Creature — Beast | Indestructible {1}: Target creature with power 5 or greater gains indestructible until end of turn. 5/5 |
Zurgo Bellstriker | R | Legendary Creature — Orc Warrior | Zurgo Bellstriker can't block creatures with power 2 or greater. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2 |
Unliving Psychopath | 2BB | Creature — Zombie Assassin | {B}: Unliving Psychopath gets +1/-1 until end of turn. {B}, {T}: Destroy target creature with power less than Unliving Psychopath's power. 0/4 |