M:tG card similarity search
1W · Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
Name | Mana | Type | Text |
---|---|---|---|
Lord of Extinction | 3BG | Creature — Elemental | Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. */* |
Crusader of Odric | 2W | Creature — Human Soldier | Crusader of Odric's power and toughness are each equal to the number of creatures you control. */* |
Vertex Paladin | Creature — Angel Knight | Flying Vertex Paladin's power and toughness are each equal to the number of creatures you control. */* | |
Plague Rats | 2B | Creature — Rat | Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. */* |
Ixidron | 3UU | Creature — Illusion | As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield. */* |
Seraph of the Masses | 5WW | Creature — Angel | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying Seraph of the Masses's power and toughness are each equal to the number of creatures you control. */* |
Solid Footing | W | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power. |
Drift of the Dead | 3B | Creature — Wall | Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control. */* |
Faerie Swarm | 3U | Creature — Faerie | Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. */* |
Warden of the First Tree | G | Creature — Human | {1}{W/B}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3. {2}{W/B}{W/B}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink. {3}{W/B}{W/B}{W/B}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it. 1/1 |