Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Reprobation

1W · Enchantment — Aura

Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)

Similar cards

Color identity:
NameManaTypeText
Thornbow Archer BCreature — Elf Archer Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life. 1/2
Carrion 1BBInstant As an additional cost to cast this spell, sacrifice a creature. Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.
Second Sunrise 1WWInstant Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
Shanid, Sleepers' Scourge 1RWBLegendary Creature — Human Knight Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life. 2/4
Bring to Life 2USorcery — Adventure Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
Kor Sanctifiers 2WCreature — Kor Cleric Kicker {W} (You may pay an additional {W} as you cast this spell.) When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment. 2/3
Winds of Rath 3WWSorcery Destroy all creatures that aren't enchanted. They can't be regenerated.
Gruul War Plow 4Artifact Creatures you control have trample. {1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
Lovestruck Beast 2GCreature — Beast Noble Lovestruck Beast can't attack unless you control a 1/1 creature. 5/5
Abyssal Persecutor 2BBCreature — Demon Flying, trample You can't win the game and your opponents can't lose the game. 6/6
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