M:tG card similarity search
1W · Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Graveborn Muse | 2BB | Creature — Zombie Spirit | At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. 3/3 |
| Felisa, Fang of Silverquill | 2WB | Legendary Creature — Vampire Wizard | Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it. 3/2 |
| Futurist Spellthief | 2U | Creature — Moonfolk Wizard | Flash When Futurist Spellthief enters the battlefield, conjure a duplicate of target spell into your hand. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." 3/2 |
| Skeletal Swarming | 3BG | Enchantment | Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead. |
| Goldmeadow | Plane — Lorwyn | Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens. Whenever chaos ensues, create a 0/1 white Goat creature token. | |
| Warbreak Trumpeter | R | Creature — Goblin | Morph {X}{X}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Warbreak Trumpeter is turned face up, create X 1/1 red Goblin creature tokens. 1/1 |
| Mine, Mine, Mine! | 4GG | Enchantment | When Mine, Mine, Mine! enters the battlefield, each player puts their library into their hand. Players have no maximum hand size and don't lose the game for drawing from an empty library. Each player can't cast more than one spell each turn. When Mine, Mine, Mine! leaves the battlefield, each player shuffles their hand and graveyard into their library. |
| Forbidden Crypt | 3BB | Enchantment | If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead. |
| Vengeful Regrowth | 4GG | Sorcery | Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach. Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Harvestguard Alseids | 2W | Enchantment Creature — Nymph | Constellation — Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn. 2/3 |