Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Reprobation

1W · Enchantment — Aura

Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)

Similar cards

Color identity:
NameManaTypeText
Warbriar Blessing 1GEnchantment — Aura Enchant creature you control When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2.
Tree of Redemption 3GCreature — Plant Defender {T}: Exchange your life total with Tree of Redemption's toughness. 0/13
Predator's Rapport 2GInstant Choose target creature you control. You gain life equal to that creature's power plus its toughness.
Yavimaya Kavu 2RGCreature — Kavu Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield. */*
Cultivator Colossus 4GGGCreature — Plant Beast Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. */*
Silverwing Squadron 5WCreature — Human Knight Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have. */*
Strong Back 2GEnchantment — Aura Enchant creature Equip abilities you activate that target enchanted creature cost {3} less to activate. Aura spells you cast that target enchanted creature cost {3} less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Yixlid Jailer 1BCreature — Zombie Wizard Cards in graveyards lose all abilities. 2/1
Blood Sun 2REnchantment When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities.
Crown of Suspicion 1BEnchantment — Aura Enchant creature Enchanted creature gets +2/-1. Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
Page 66