M:tG card similarity search
2R · Enchantment
Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Power Matrix | 4 | Artifact | {T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. |
| Eater of Days | 4 | Artifact Creature — Leviathan | Flying, trample When Eater of Days enters the battlefield, you skip your next two turns. 9/8 |
| Legion Warboss | 2R | Creature — Goblin Soldier | Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able. 2/2 |
| Tentative Connection | 3R | Sorcery | This spell costs {3} less to cast if you control a creature with menace. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
| Overzealous Muscle | 4B | Creature — Ogre Mercenary | Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.) 5/4 |
| Lucid Dreams | 3UU | Sorcery | Draw X cards, where X is the number of card types among cards in your graveyard. |
| Book Devourer | 5R | Creature — Beast | Trample Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards. 4/5 |
| Snowhorn Rider | 3GUR | Creature — Human Warrior | Trample Morph {2}{G}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 5/5 |
| Crown of Vigor | 1G | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn. |
| Entering | 4BR | Sorcery | Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |