M:tG card similarity search
G/UG/U · Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Name | Mana | Type | Text |
---|---|---|---|
Fate Transfer | 1U/B | Instant | Move all counters from target creature onto another target creature. |
Necropede | 2 | Artifact Creature — Phyrexian Insect | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Necropede dies, you may put a -1/-1 counter on target creature. 1/1 |
Boreal Centaur | 1G | Snow Creature — Centaur Warrior | {S}: Boreal Centaur gets +1/+1 until end of turn. Activate only once each turn. ({S} can be paid with one mana from a snow source.) 2/2 |
The Tenth Doctor | 3UR | Legendary Creature — Time Lord Doctor | Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.) 3/5 |
Guerrilla Tactics | 1R | Instant | Guerrilla Tactics deals 2 damage to any target. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target. |
Portal of Sanctuary | 2U | Artifact | {1}, {T}: Return target creature you control and each Aura attached to it to their owners' hands. Activate only during your turn. |
Slip Out the Back | U | Instant | Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) |
Fire Bowman | R | Creature — Human Soldier Archer | Sacrifice Fire Bowman: It deals 1 damage to any target. Activate only during your turn, before attackers are declared. 1/1 |
Sandstorm Verge | Land — Desert | {T}: Add {C}. {3}, {T}: Target creature can't block this turn. Activate only as a sorcery. | |
Reject | 1U | Instant | Counter target creature or planeswalker spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |