Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Requiem Angel

5W · Creature — Angel

Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying. 5/5

Similar cards

Color identity:
NameManaTypeText
Shimmering Efreet 2UCreature — Efreet Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.) 2/2
Selesnya Guildmage G/WG/WCreature — Elf Wizard {3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn. 2/2
Cloud Dragon 5UCreature — Illusion Dragon Flying Cloud Dragon can block only creatures with flying. 5/4
Syrix, Carrier of the Flame 2BRLegendary Creature — Phoenix Flying, haste At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target. Whenever another Phoenix you control dies, you may cast Syrix, Carrier of the Flame from your graveyard. 3/3
Planar Ally 3WWCreature — Angel Flying Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 3/3
Squirrel Farm 2GEnchantment {1}{G}: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.
Jeweled Spirit 3WWCreature — Spirit Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. 3/3
Smog Elemental 4BBCreature — Elemental Flying Creatures with flying your opponents control get -1/-1. 3/3
Jade Mage 1GCreature — Human Shaman {2}{G}: Create a 1/1 green Saproling creature token. 2/1
Crow of Dark Tidings 2BCreature — Zombie Bird Flying When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.) 2/1
Page 235