Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Requisition Raid

W · Sorcery

Spree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls.

Similar cards

Color identity:
NameManaTypeText
Essence Flux UInstant Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Apostle's Blessing 1W/PInstant ({W/P} can be paid with either {W} or 2 life.) Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
Frostweb Spider 2GSnow Creature — Spider Reach (This creature can block creatures with flying.) Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat. 1/3
Savage Firecat 3RRCreature — Elemental Cat Trample Savage Firecat enters the battlefield with seven +1/+1 counters on it. Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat. 0/0
Oran-Rief Hydra 4GGCreature — Hydra Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead. 5/5
Forgotten Ancient 3GCreature — Elemental Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. 0/3
Price of Glory 2REnchantment Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Elite Scaleguard 4WCreature — Human Soldier When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. 2/3
You Find Some Prisoners 1RInstant Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
Pooling Venom 1BEnchantment — Aura Enchant land Whenever enchanted land becomes tapped, its controller loses 2 life. {3}{B}: Destroy enchanted land.
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