Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Reroute

1R · Instant

Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) Draw a card.

Similar cards

Color identity:
NameManaTypeText
Magus of the Wheel 2RCreature — Human Wizard {1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards. 3/3
Currency Converter 1Artifact Whenever you discard a card, you may exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {T}: Put a card exiled with Currency Converter into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
A-Splitting the Powerstone 2UInstant As an additional cost to cast this spell, sacrifice an artifact. Create two tapped Powerstone tokens. Draw a card.
Necromancer's Stockpile 1BEnchantment {1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.
A-Llanowar Loamspeaker 1GCreature — Elf Druid {T}: Add one mana of any color. {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. 1/3
Llanowar Loamspeaker 1GCreature — Elf Druid {T}: Add one mana of any color. {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. 1/3
Plumb the Forbidden 1BInstant As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and you lose 1 life.
Dreamcatcher UCreature — Spirit Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card. 1/1
Hunter's Insight 2GInstant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Scrying Glass 2Artifact {3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
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