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17 May 2024: Card library updated.

Rescue Retriever

3WW · Creature — Dog Soldier

Flash When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control. 3/3

Similar cards

Color identity:
NameManaTypeText
Ghostly Possession 2WEnchantment — Aura Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Snapping Sailback 4GCreature — Dinosaur Flash Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.) 4/4
Samite Archer 1WUCreature — Human Cleric Archer {T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: Samite Archer deals 1 damage to any target. 1/1
Gideon's Sacrifice WInstant Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
Noble Vestige 2WCreature — Spirit Flying {T}: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn. 1/2
Fungusaur 3GCreature — Fungus Dinosaur Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. 2/2
Gravelgill Axeshark 4U/BCreature — Merfolk Soldier Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3
Merfolk of the Depths 4G/UG/UCreature — Merfolk Soldier Flash (You may cast this spell any time you could cast an instant.) 4/2
Oriss, Samite Guardian 1WWLegendary Creature — Human Cleric {T}: Prevent all damage that would be dealt to target creature this turn. Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn. 1/3
Charm School 2WEnchantment As Charm School enters the battlefield, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School.
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