M:tG card similarity search
1U · Sorcery
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Name | Mana | Type | Text |
---|---|---|---|
Implement of Combustion | 1 | Artifact | {R}, Sacrifice Implement of Combustion: It deals 1 damage to target player or planeswalker. When Implement of Combustion is put into a graveyard from the battlefield, draw a card. |
S.N.E.A.K. Dispatcher | 1U | Creature — Human Spy | {2}{U}, {T}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library. 2/1 |
Scribe of the Mindful | 2U | Creature — Human Cleric | {1}, {T}, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand. 2/2 |
Tributary Instructor | 3G | Creature — Merfolk Shaman | Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a creature you control with a +1/+1 counter on it dies, draw a card. 4/4 |
Giant's Ire | 3R | Tribal Sorcery — Giant | Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card. |
Tide Skimmer | 3U | Creature — Drake | Flying Whenever you attack with two or more creatures with flying, draw a card. 2/3 |
Ambitious Assault | 2R | Instant | Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.) |
Akiri, Fearless Voyager | 1RW | Legendary Creature — Kor Warrior | Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. 3/3 |
Pyretic Charge | 4R | Sorcery | Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
Volatile Wanderglyph | 1R | Artifact Creature — Golem | Whenever Volatile Wanderglyph becomes tapped, you may discard a card. If you do, draw a card. 2/2 |