M:tG card similarity search
2WW · Creature — Human Nomad
First strike Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. 2/3
Name | Mana | Type | Text |
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Sylvia Brightspear | 2W | Legendary Creature — Human Knight | Partner with Khorvath Brightflame (When this creature enters the battlefield, target player may put Khorvath into their hand from their library, then shuffle.) Double strike Dragons your team controls have double strike. 2/2 |
Sweeping Cleave | 1R | Instant — Adventure | Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.) |
Lim-Dûl's High Guard | 1BB | Creature — Skeleton | First strike {1}{B}: Regenerate Lim-Dûl's High Guard. 2/1 |
Dragon-Style Twins | 3RR | Creature — Human Monk | Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 3/3 |
Shaper Guildmage | U | Creature — Human Wizard | {W}, {T}: Target creature gains first strike until end of turn. {B}, {T}: Target creature gets +1/+0 until end of turn. 1/1 |
Cloud Crusader | 2WW | Creature — Human Knight | Flying First strike (This creature deals combat damage before creatures without first strike.) 2/3 |
Greater Morphling | 6UU | Creature — Shapeshifter | {2}: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn. {2}: Greater Morphling becomes the colors of your choice until end of turn. {2}: Greater Morphling becomes the creature type of your choice until end of turn. {2}: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn. {2}: Greater Morphling's art becomes by the artist of your choice until end of turn. {2}: Greater Morphling gets +2/-2 or -2/+2 until end of turn. {2}: Untap Greater Morphling. 5/5 |
Archetype of Courage | 1WW | Enchantment Creature — Human Soldier | Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike. 2/2 |
Mirran Crusader | 1WW | Creature — Human Knight | Double strike, protection from black and from green 2/2 |
Cavalry Drillmaster | 1W | Creature — Human Knight | When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 2/1 |