Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Resilient Wanderer

2WW · Creature — Human Nomad

First strike Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. 2/3

Similar cards

Color identity:
NameManaTypeText
Meteor Crater Land {T}: Choose a color of a permanent you control. Add one mana of that color.
Desolate Lighthouse Land {T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card.
Aggression 2REnchantment — Aura Enchant non-Wall creature Enchanted creature has first strike and trample. At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
Mardu Runemark 2REnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Enchanted creature has first strike as long as you control a white or black permanent.
Noggle Ransacker 2U/RCreature — Noggle Rogue When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random. 2/1
Midnight Charm BInstant Choose one — • Midnight Charm deals 1 damage to target creature and you gain 1 life. • Target creature gains first strike until end of turn. • Tap target creature.
Fell Specter 3BCreature — Specter Flying When Fell Specter enters the battlefield, target opponent discards a card. Whenever an opponent discards a card, that player loses 2 life. 1/3
Case of the Shattered Pact 2Enchantment — Case When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
Bottomless Pit 1BBEnchantment At the beginning of each player's upkeep, that player discards a card at random.
Skyshroud Vampire 3BBCreature — Vampire Flying Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. 3/3
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