Card Codex

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17 May 2024: Card library updated.

Resilient Wanderer

2WW · Creature — Human Nomad

First strike Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. 2/3

Similar cards

Color identity:
NameManaTypeText
Stillmoon Cavalier 1W/BW/BCreature — Zombie Knight Protection from white and from black {W/B}: Stillmoon Cavalier gains flying until end of turn. {W/B}: Stillmoon Cavalier gains first strike until end of turn. {W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn. 2/1
Silver Knight WWCreature — Human Knight First strike, protection from red 2/2
Shinka, the Bloodsoaked Keep Legendary Land {T}: Add {R}. {R}, {T}: Target legendary creature gains first strike until end of turn.
White Knight WWCreature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) 2/2
Raking Claws 1RInstant Target creature gains double strike until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Veteran Cathar 1GCreature — Human Soldier {3}{W}: Target Human gains double strike until end of turn. 2/2
Cleaver Riot 4RSorcery Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Viashino Bladescout 1RRCreature — Viashino Scout Flash (You may cast this spell any time you could cast an instant.) When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn. 2/1
Assault Strobe RSorcery Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Double Cleave 1R/WInstant Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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