M:tG card similarity search
2W · Creature — Human Soldier
When Resistance Squad enters the battlefield, if you control another Human, draw a card. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Inalla, Archmage Ritualist | 2UBR | Legendary Creature — Human Wizard | Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life. 4/5 |
| Gus | 2G | Creature — Gus | Gus enters the battlefield with a +1/+1 counter on it for each Magic game you have lost to one of your opponents since you last won a game against them. 2/2 |
| Frostbridge Guard | 1W | Creature — Elemental Soldier | {2}{W}, {T}: Tap target creature. 2/2 |
| Veteran's Armaments | 2 | Tribal Artifact — Soldier Equipment | Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. Equip {2} |
| Case of the Crimson Pulse | 2R | Enchantment — Case | When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards. |
| Tuinvale Guide | 3W | Creature — Faerie Scout | Flying Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn. 2/3 |
| Reroute | 1R | Instant | Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) Draw a card. |
| Vito's Inquisitor | 3B | Creature — Vampire Knight | {B}, Sacrifice another creature or artifact: Put a +1/+1 counter on Vito's Inquisitor. It gains menace until end of turn. 3/3 |
| Sister Repentia | 3WB | Creature — Human Warrior | Martyrdom — When Sister Repentia dies, you gain 2 life and draw two cards. Miracle {W}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) 5/1 |
| Vampiric Rites | B | Enchantment | {1}{B}, Sacrifice a creature: You gain 1 life and draw a card. |