Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Resplendent Marshal

1WW · Creature — Angel Warrior

Flying When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card. 3/3

Similar cards

Color identity:
NameManaTypeText
Molten-Tail Masticore 4Artifact Creature — Masticore At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card. {4}, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to any target. {2}: Regenerate Molten-Tail Masticore. 4/4
Loose in the Park 1GEnchantment — Aura Enchant land When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it. {3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.
Paragon of Fierce Defiance 3RCreature — Human Warrior Other red creatures you control get +1/+1. {R}, {T}: Another target red creature you control gains haste until end of turn. (It can attack and {T} this turn.) 2/2
Uruk-hai Berserker 2BCreature — Orc Berserker When Uruk-hai Berserker enters the battlefield, the Ring tempts you. 3/2
Setessan Starbreaker 3GCreature — Human Warrior When Setessan Starbreaker enters the battlefield, you may destroy target Aura. 2/1
Kavu Aggressor 2RCreature — Kavu Kicker {4} (You may pay an additional {4} as you cast this spell.) Kavu Aggressor can't block. If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it. 3/2
Gravespawn Sovereign 4BBCreature — Zombie Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control. 3/3
Syndicate Infiltrator 2UBCreature — Vampire Wizard Flying As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2. 3/3
Fight Rigging 2GEnchantment Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Didact Echo 4UCreature — Spirit Cleric When Didact Echo enters the battlefield, draw a card. Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard. 3/2
Page 294