Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Resplendent Mentor

4W · Creature — Kithkin Cleric

White creatures you control have "{T}: You gain 1 life." 2/2

Similar cards

Color identity:
NameManaTypeText
Veiled Apparition 1UEnchantment When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}."
Blood-Toll Harpy 2BCreature — Harpy Flying When Blood-Toll Harpy enters the battlefield, each player loses 1 life. 2/1
Caged Zombie 2BCreature — Zombie {1}{B}, {T}: Each opponent loses 2 life. Activate only if a creature died this turn. 2/3
Miara, Thorn of the Glade 1BLegendary Creature — Elf Scout Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card. Partner (You can have two commanders if both have partner.) 1/2
Blood Celebrant BCreature — Human Cleric {B}, Pay 1 life: Add one mana of any color. 1/1
A Good Thing 4WBEnchantment Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Takeno, Samurai General 5WLegendary Creature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has. 3/3
Myth Realized WEnchantment Whenever you cast a noncreature spell, put a lore counter on Myth Realized. {2}{W}: Put a lore counter on Myth Realized. {W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
A-Steadfast Unicorn WCreature — Unicorn {4}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. 1/2
Steadfast Unicorn WCreature — Unicorn {3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. 1/2
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