Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rest for the Weary

1W · Instant

Target player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.

Similar cards

Color identity:
NameManaTypeText
Righteous Confluence 3WWSorcery Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life.
Repopulate 1GInstant Shuffle all creature cards from target player's graveyard into that player's library. Cycling {2} ({2}, Discard this card: Draw a card.)
Hashep Oasis Land — Desert {T}: Add {C}. {T}, Pay 1 life: Add {G}. {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
Mana Short 2UInstant Tap all lands target player controls and that player loses all unspent mana.
Essence Harvest 2BSorcery Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
Returned Centaur 3BCreature — Zombie Centaur When Returned Centaur enters the battlefield, target player mills four cards. 2/4
Wall of Lost Thoughts 1UCreature — Wall Defender When Wall of Lost Thoughts enters the battlefield, target player mills four cards. 0/4
Heaven Sent UREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Investigate. III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.
Bloodbond Vampire 2BBCreature — Vampire Shaman Ally Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. 3/3
Celestial Unicorn 2WCreature — Unicorn Whenever you gain life, put a +1/+1 counter on Celestial Unicorn. 3/2
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