M:tG card similarity search
1W · Enchantment
When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
| Name | Mana | Type | Text |
|---|---|---|---|
| Griffin Dreamfinder | 3WW | Creature — Griffin | Flying When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand. 1/4 |
| Nettling Host | 2W | Creature — Phyrexian Horror | Toxic 2 Corrupted — Exile Nettling Host from your graveyard: Conjure a card named Nettlecyst into your hand. Activate only if an opponent has three or more poison counters. 3/3 |
| Concoct | 3UB | Sorcery | Surveil 3, then return a creature card from your graveyard to the battlefield. |
| Boseiju Reaches Skyward | 3G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle. II — Put up to one target land card from your graveyard on top of your library. III — Exile this Saga, then return it to the battlefield transformed under your control. |
| Brood of Cockroaches | 1B | Creature — Insect | When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand. 1/1 |
| Grim Return | 2B | Instant | Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control. |
| Tok-Tok, Volcano Born | Legendary Creature — Goblin Shaman | Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead. 2/2 | |
| White Plume Adventurer | 2W | Creature — Orc Cleric | When White Plume Adventurer enters the battlefield, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. 3/3 |
| Expressive Iteration | UR | Sorcery | Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. |
| Ixalli's Diviner | 1G | Creature — Human Druid | When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 0/3 |