M:tG card similarity search
· Land
Restless Anchorage enters the battlefield tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token.
Name | Mana | Type | Text |
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Springjack Shepherd | 3W | Creature — Kithkin Wizard | Chroma — When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control. 1/2 |
Kessig Cagebreakers | 4G | Creature — Human Rogue | Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard. 3/4 |
Knight of Cliffhaven | 1W | Creature — Kor Knight | Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/3 Flying LEVEL 4+ 4/4 Flying, vigilance 2/2 |
Nissa, Sage Animist | Legendary Planeswalker — Nissa | [+1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. [−2]: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token. [−7]: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands. Loyalty 3 | |
Gingerbread Cabin | Land — Forest | ({T}: Add {G}.) Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests. When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") | |
Genju of the Spires | R | Enchantment — Aura | Enchant Mountain {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand. |
Swarm of Locus | 1B | Creature — Insect Locus | Flying Whenever Swarm of Locus attacks, it gets +1/+0 until end of turn for each Locus you control. 1/1 |
Imaginary Friends | 1W | Sorcery — Arcane | Create three 0/0 white Spirit creature tokens with flying. |
Spectral Procession | 2/W2/W2/W | Sorcery | Create three 1/1 white Spirit creature tokens with flying. |
Auntie's Hovel | Land | As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. {T}: Add {B} or {R}. |