Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Restless Dreams

B · Sorcery

As an additional cost to cast this spell, discard X cards. Return X target creature cards from your graveyard to your hand.

Similar cards

Color identity:
NameManaTypeText
Midnight Ritual X2BSorcery Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
Plunderer's Prize XUSorcery Seek a nonland artifact card with mana value X or less and put it onto the battlefield. If a card with mana value less than X is put onto the battlefield this way, this spell perpetually gains "This spell costs {1} more to cast," then return this spell to its owner's hand.
Enslaved Horror 3BCreature — Horror When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield. 4/4
Boneyard Parley 5BBSorcery Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
Dreadwaters 3USorcery Target player mills X cards, where X is the number of lands you control.
Volrath the Fallen 3BBBLegendary Creature — Phyrexian Shapeshifter {1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's mana value. 6/4
Snowborn Simulacra XUUSorcery Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.
Manaplasm 2GCreature — Ooze Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's mana value. 1/1
Delete XRRSorcery Delete deals X damage to each nonartifact creature and each player.
Nature's Panoply GInstant Strive — This spell costs {2}{G} more to cast for each target beyond the first. Choose any number of target creatures. Put a +1/+1 counter on each of them.
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