Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Restless Fortress

· Land

Restless Fortress enters the battlefield tapped. {T}: Add {W} or {B}. {2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.

Similar cards

Color identity:
NameManaTypeText
Rogue Kavu 1RCreature — Kavu Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. 1/1
Angelic Captain 3RWCreature — Angel Ally Flying Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally. 4/3
One with Death BInstant You lose the game.
Bloodsprout Talisman BGArtifact Bloodsprout Talisman enters the battlefield tapped. {T}, Pay 1 life: Choose a nonland card in your hand. It perpetually gains "This spell costs {1} less to cast."
Angel's Grace WInstant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Rhoda, Geist Avenger 3WLegendary Creature — Human Soldier Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.) Vigilance Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger. 3/3
Haywire Mite 1Artifact Creature — Insect When Haywire Mite dies, you gain 2 life. {G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment. 1/1
Wooden Sphere 1Artifact Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
Su-Chi Cave Guard 8Artifact Creature — Construct Vigilance Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) When Su-Chi Cave Guard dies, add eight {C}. Until end of turn, you don't lose this mana as steps and phases end. 8/8
Chronic Flooding 1UEnchantment — Aura Enchant land Whenever enchanted land becomes tapped, its controller mills three cards.
Page 229