M:tG card similarity search
· Land
Restless Fortress enters the battlefield tapped. {T}: Add {W} or {B}. {2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
| Name | Mana | Type | Text |
|---|---|---|---|
| Flooded Grove | Land | {T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}. | |
| Graven Cairns | Land | {T}: Add {C}. {B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}. | |
| Mystic Gate | Land | {T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}. | |
| Rugged Prairie | Land | {T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}. | |
| Sunken Ruins | Land | {T}: Add {C}. {U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}. | |
| Twilight Mire | Land | {T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}. | |
| Wooded Bastion | Land | {T}: Add {C}. {G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}. | |
| Confounding Conundrum | 1U | Enchantment | When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. |
| Luminescent Rain | 2G | Instant | Choose a creature type. You gain 2 life for each permanent you control of that type. |
| Raging Regisaur | 2RG | Creature — Dinosaur | Whenever Raging Regisaur attacks, it deals 1 damage to any target. 4/4 |