M:tG card similarity search
· Land
Restless Vinestalk enters the battlefield tapped. {T}: Add {G} or {U}. {3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
Name | Mana | Type | Text |
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Territorial Maro | 4G | Creature — Elemental | Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control. */* |
Star Compass | 2 | Artifact | Star Compass enters the battlefield tapped. {T}: Add one mana of any color that a basic land you control could produce. |
Ember Swallower | 2RR | Creature — Elemental | {5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Ember Swallower becomes monstrous, each player sacrifices three lands. 4/5 |
Temur Charger | 1G | Creature — Horse | Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Temur Charger is turned face up, target creature gains trample until end of turn. 3/1 |
Aisling Leprechaun | G | Creature — Faerie | Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.) 1/1 |
Fungal Infection | B | Instant | Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token. |
Agrus Kos, Spirit of Justice | 2RW | Legendary Creature — Spirit Detective | Double strike, vigilance Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) 2/4 |
Fey Steed | 2WW | Creature — Elk | Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn. Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card. 4/4 |
Tectonic Instability | 2R | Enchantment | Whenever a land enters the battlefield, tap all lands its controller controls. |
Sacred Wolf | 2G | Creature — Wolf | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/1 |