Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Restoration Angel

3W · Creature — Angel

Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. 3/4

Similar cards

Color identity:
NameManaTypeText
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Rad Rascal 3RCreature — Devil Employee When Rad Rascal enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 3/3
Act of Authority 1WWEnchantment When Act of Authority enters the battlefield, you may exile target artifact or enchantment. At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
Ebon Dragon 5BBCreature — Dragon Flying When Ebon Dragon enters the battlefield, you may have target opponent discard a card. 5/4
Merfolk Tunnel-Guide GUCreature — Merfolk Wizard When Merfolk Tunnel-Guide enters the battlefield, you get a three-time boon with "Whenever one or more Merfolk enter the battlefield under your control, target Merfolk creature you control explores." 2/2
Watcher for Tomorrow 1UCreature — Human Wizard Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Watcher for Tomorrow enters the battlefield tapped. When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand. 2/1
Karmic Guide 3WWCreature — Angel Spirit Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. 2/2
Marsh Crocodile 2UBCreature — Crocodile When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. When Marsh Crocodile enters the battlefield, each player discards a card. 4/4
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