Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Restore

1G · Sorcery

Put target land card from a graveyard onto the battlefield under your control.

Similar cards

Color identity:
NameManaTypeText
Contraband Kingpin UBCreature — Aetherborn Rogue Lifelink Whenever an artifact enters the battlefield under your control, scry 1. 1/4
Wreck Hunter BBCreature — Human Artificer Flash When Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") 2/2
World-Bottling Kit 5Artifact {5}, Sacrifice World-Bottling Kit: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.
Rag Dealer BCreature — Human Rogue {2}{B}, {T}: Exile up to three target cards from a single graveyard. 1/1
Living Wish 1GSorcery You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
Grave Robbers 1BBCreature — Human Rogue {B}, {T}: Exile target artifact card from a graveyard. You gain 2 life. 1/1
Runaway Trash-Bot 3Artifact Creature — Construct Trample Runaway Trash-Bot gets +1/+0 for each artifact and/or enchantment card in your graveyard. 0/4
Tizerus Charger 2BCreature — Pegasus Escape—{4}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Tizerus Charger escapes with your choice of a +1/+1 counter or a flying counter on it. 3/2
Darigaaz, Shivan Champion 2BRGLegendary Creature — Dragon Flying At the beginning of your end step, conjure a random card from Darigaaz, Shivan Champion's spellbook into exile face down with three egg counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove an egg counter from it. Then if it has no egg counters on it, put it onto the battlefield." 5/5
Turntimber Symbiosis 4GGGSorcery Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
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