M:tG card similarity search
3RW · Sorcery
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Name | Mana | Type | Text |
---|---|---|---|
Sanguine Guard | 1BB | Creature — Phyrexian Zombie Knight | First strike {1}{B}: Regenerate Sanguine Guard. 2/2 |
Arcbound Lancer | 7 | Artifact Creature — Beast | First strike Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Fury Sliver | 5R | Creature — Sliver | All Sliver creatures have double strike. 3/3 |
Knight of Sorrows | 4W | Creature — Human Knight | Knight of Sorrows can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) 3/3 |
Rally the Forces | 2R | Instant | Attacking creatures get +1/+0 and gain first strike until end of turn. |
Sigiled Paladin | WW | Creature — Human Knight | First strike Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 2/2 |
Youthful Knight | 1W | Creature — Human Knight | First strike 2/1 |
Swift Justice | W | Instant | Until end of turn, target creature gets +1/+0 and gains first strike and lifelink. |
The Chase Is On | 2R | Instant | Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
Fangblade Brigand | 3R | Creature — Human Werewolf | {1}{R}: Fangblade Brigand gets +1/+0 and gains first strike until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/4 |