M:tG card similarity search
3RW · Sorcery
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Name | Mana | Type | Text |
---|---|---|---|
Thornscape Apprentice | G | Creature — Human Wizard | {R}, {T}: Target creature gains first strike until end of turn. {W}, {T}: Tap target creature. 1/1 |
Deft Duelist | WU | Creature — Human Rogue | First strike Shroud (This creature can't be the target of spells or abilities.) 2/1 |
Dragon's Eye Sentry | W | Creature — Human Monk | Defender, first strike 1/3 |
Nightguard Patrol | 2W | Creature — Human Soldier | First strike, vigilance 2/1 |
Brago's Representative | 2W | Creature — Human Advisor | While voting, you get an additional vote. (The votes can be for different choices or for the same choice.) 1/4 |
Zerapa Minotaur | 2RR | Creature — Minotaur | First strike {2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability. 3/3 |
Lightning Wolf | 3R | Creature — Wolf | {1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery. 4/3 |
Abandon Reason | 2R | Instant | Up to two target creatures each get +1/+0 and gain first strike until end of turn. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Furious Resistance | R | Instant | Target blocking creature gets +3/+0 and gains first strike until end of turn. |
Coordinated Assault | R | Instant | Up to two target creatures each get +1/+0 and gain first strike until end of turn. |