Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

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U · Sorcery

Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.

Similar cards

Color identity:
NameManaTypeText
Dark Confidant 1BCreature — Human Wizard At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. 2/1
Bazaar of Wonders 3UUWorld Enchantment When Bazaar of Wonders enters the battlefield, exile all graveyards. Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
Murmurs from Beyond 2UInstant — Arcane Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
Swift Warkite 4BRCreature — Dragon Flying When Swift Warkite enters the battlefield, you may put a creature card with mana value 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. 4/4
Darksteel Plate 3Artifact — Equipment Indestructible Equipped creature has indestructible. Equip {2}
Curator's Ward 2UEnchantment — Aura Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
Visions of Dread 2BSorcery Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. Flashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
_____-o-saurus 4GGCreature — Alien Dinosaur Trample When this creature enters the battlefield, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.) 3/3
Minthara of the Absolute 2WBLegendary Creature — Elf Cleric Starting intensity 0 Creatures you control get +X/+0, where X is Minthara of the Absolute's intensity. Whenever one or more permanents you control leave the battlefield, cards you own named Minthara of the Absolute intensify by 1. This ability triggers only once each turn. 2/4
Selvala's Charge 4GSorcery Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.
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