M:tG card similarity search
U · Sorcery
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
Name | Mana | Type | Text |
---|---|---|---|
Karn Liberated | 7 | Legendary Planeswalker — Karn | [+4]: Target player exiles a card from their hand. [−3]: Exile target permanent. [−14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control. Loyalty 6 |
Name Dropping | 1G | Enchantment | Gotcha — If an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha!" When you do, return that card to your hand. |
Benefaction of Rhonas | 2G | Sorcery | Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard. |
Arms Race | 3R | Enchantment | {3}{R}: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step. |
Vivien's Grizzly | 2G | Creature — Bear Spirit | {3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library. 2/3 |
Wingsteed Trainer | 3W | Creature — Human | When Wingsteed Trainer enters the battlefield or attacks, conjure a card named Stormfront Pegasus into your hand. 2/3 |
Curse of Misfortunes | 4B | Enchantment — Aura Curse | Enchant player At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle. |
Last-Minute Chopping | 1UB | Sorcery | Ask target opponent if they remembered to get you a present. If they say yes, they put a card they own from outside the game into your hand. Otherwise, you gain control of target permanent they control. |
Maze's End | Land | Maze's End enters the battlefield tapped. {T}: Add {C}. {3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game. | |
Enigma Ridges | Plane — Echoir | When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles. Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield. |