Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Retreat to Coralhelm

2U · Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Similar cards

Color identity:
NameManaTypeText
Break Ties 2WInstant Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. Reinforce 1—{W} ({W}, Discard this card: Put a +1/+1 counter on target creature.)
Ravenous Sailback 4GCreature — Dinosaur When Ravenous Sailback enters the battlefield, choose one — • Ravenous Sailback gains haste until end of turn. • Destroy target artifact or enchantment. 3/4
Etherwrought Page 1WUBArtifact At the beginning of your upkeep, choose one — • You gain 2 life. • Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) • Each opponent loses 1 life.
Flash Flood UInstant Choose one — • Destroy target red permanent. • Return target Mountain to its owner's hand.
Fury Charm 1RInstant Choose one — • Destroy target artifact. • Target creature gets +1/+1 and gains trample until end of turn. • Remove two time counters from target permanent or suspended card.
Sune's Intervention 4WWInstant Choose one or more — • Create two 2/2 white Knight creature tokens. • Seek a nonland permanent card with mana value 3 or less. • Destroy target artifact. • Destroy target enchantment. • Target player gains 3 life.
Raze the Effigy RInstant Choose one — • Destroy target artifact. • Target attacking creature gets +2/+2 until end of turn.
Archmage's Charm UUUInstant Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.
Heliod's Intervention XWWInstant Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.
Trickery Charm UInstant Choose one — • Target creature gains flying until end of turn. • Target creature becomes the creature type of your choice until end of turn. • Look at the top four cards of your library, then put them back in any order.
Page 18