M:tG card similarity search
2R · Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one — • Target creature gets +2/+0 until end of turn. • Target creature can't block this turn.
Name | Mana | Type | Text |
---|---|---|---|
Fireborn Knight | R/WR/WR/WR/W | Creature — Human Knight | Double strike {R/W}{R/W}{R/W}{R/W}: Fireborn Knight gets +1/+1 until end of turn. 2/3 |
Nimble Trapfinder | 1U | Creature — Human Rogue | Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. 2/1 |
Lavastep Raider | R | Creature — Goblin Warrior | {2}{R}: Lavastep Raider gets +2/+0 until end of turn. 1/2 |
Teeterpeak Ambusher | 1R | Creature — Goblin Warrior | {2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn. 1/3 |
Drown in Ichor | 1B | Sorcery | Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
Whisper of the Dross | B | Instant | Target creature gets -1/-1 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
Soltari Trooper | 1W | Creature — Soltari Soldier | Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. 1/1 |
Aquus Steed | 3U | Creature — Beast | {2}{U}, {T}: Target creature gets -2/-0 until end of turn. 1/3 |
Steelclad Spirit | 1U | Creature — Spirit | Defender Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender. 3/3 |
Invigorate | 2G | Instant | If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn. |