M:tG card similarity search
1G · Sorcery — Adventure
Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)
Name | Mana | Type | Text |
---|---|---|---|
Galvanic Relay | 2R | Sorcery | Exile the top card of your library. During your next turn, you may play that card. Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
Mourner's Shield | 4 | Artifact | Imprint — When Mourner's Shield enters the battlefield, you may exile target card from a graveyard. {2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card. |
Updraft | 1U | Instant | Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep. |
Weigh Down | B | Sorcery | As an additional cost to cast this spell, exile a creature card from your graveyard. Target creature gets -3/-3 until end of turn. |
Baloth Null | 4BG | Creature — Zombie Beast | When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand. 4/5 |
Scavenging Ooze | 1G | Creature — Ooze | {G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. 2/2 |
Hour of Eternity | XXUUU | Sorcery | Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie. |
Oskar, Rubbish Reclaimer | 3UB | Legendary Creature — Human Wizard | This spell costs {1} less to cast for each different mana value among cards in your graveyard. Whenever you discard a nonland card, you may cast it from your graveyard. 3/3 |
Kheru Lich Lord | 3BGU | Creature — Zombie Wizard | At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. 4/4 |
Cry of the Carnarium | 1BB | Sorcery | All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead. |