Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Return to Nature

1G · Instant

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Similar cards

Color identity:
NameManaTypeText
Glare of Heresy 1WSorcery Exile target white permanent.
Sunscour 5WWSorcery You may exile two white cards from your hand rather than pay this spell's mana cost. Destroy all creatures.
Decoy Gambit 2UInstant For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
Impending Disaster 1REnchantment At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
Froghemoth 3GGCreature — Frog Horror Trample, haste Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way. 4/4
Geomancer's Gambit 2RSorcery Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Draw a card.
Final Judgment 4WWSorcery Exile all creatures.
Identity Crisis 2WWBBSorcery Exile all cards from target player's hand and graveyard.
Lodestone Needle 1UArtifact Flash When Lodestone Needle enters the battlefield, tap up to one target artifact or creature and put two stun counters on it. Craft with artifact {2}{U} ({2}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
The Horus Heresy 3UBREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield. II — Draw a card for each creature you control but don't own. III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.
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