Card Codex

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17 May 2024: Card library updated.

Revealing Wind

2G · Instant

Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking.

Similar cards

Color identity:
NameManaTypeText
Channel Harm 5WInstant Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
Tangle 1GInstant Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step.
Energy Field 1UEnchantment Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field.
Angel of Salvation 6WWCreature — Angel Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. 5/5
Healing Grace WInstant Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
Noble Vestige 2WCreature — Spirit Flying {T}: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn. 1/2
Raka Disciple RCreature — Minotaur Wizard {W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn. {U}, {T}: Target creature gains flying until end of turn. 1/1
Harvestguard Alseids 2WEnchantment Creature — Nymph Constellation — Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn. 2/3
Divine Deflection XWInstant Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.
Cephalid Illusionist 1UCreature — Cephalid Wizard Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards. {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. 1/1
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