M:tG card similarity search
2 · Artifact
{1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Bloodsworn Steward | 2RR | Creature — Vampire Knight | Flying Commander creatures you control get +2/+2 and have haste. 4/4 |
The Warrior | Hero | {T}: Target creature you control gains haste until end of turn. | |
Hedron Blade | 1 | Artifact — Equipment | Equipped creature gets +1/+1. Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Wavecrash Triton | 2U | Creature — Merfolk Wizard | Heroic — Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 1/4 |
Traxos, Scourge of Kroog | 4 | Legendary Artifact Creature — Construct | Trample Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step. Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.) 7/7 |
Takeno, Samurai General | 5W | Legendary Creature — Human Samurai | Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has. 3/3 |
Jeskai Ascendancy | URW | Enchantment | Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures. Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card. |
Go for Blood | 1R | Sorcery | Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling {1} ({1}, Discard this card: Draw a card.) |
Royal Trooper | 2W | Creature — Human Soldier | Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. 2/2 |
Shu Defender | 2W | Creature — Human Soldier | Whenever Shu Defender blocks, it gets +0/+2 until end of turn. 2/2 |