M:tG card similarity search
2 · Artifact
{1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Mothrider Cavalry | 2WW | Creature — Human Samurai | This spell costs {2} less to cast if you have no creature cards in hand not named Mothrider Cavalry. Flying Other creatures you control get +1/+1. 2/2 |
Battle Cry Goblin | 1R | Creature — Goblin | {1}{R}: Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking. 2/2 |
Stampeding Elk Herd | 3GG | Creature — Elk | Formidable — Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn. 5/5 |
Taken by Nightmares | 2BB | Instant | Exile target creature. If you control an enchantment, scry 2. |
Herald of Torment | 1BB | Enchantment Creature — Demon | Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying. 3/3 |
Citadel Siege | 2WW | Enchantment | As Citadel Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls. |
Dormant Volcano | Land | Dormant Volcano enters the battlefield tapped. When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. {T}: Add {C}{R}. | |
Simian Simulacrum | 3 | Artifact Creature — Ape | When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control. Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/1 |
Everglades | Land | Everglades enters the battlefield tapped. When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. {T}: Add {C}{B}. | |
Momentary Blink | 1W | Instant | Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |