M:tG card similarity search
4B · Creature — Spirit
Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. */*
Name | Mana | Type | Text |
---|---|---|---|
Kethis, the Hidden Hand | WBG | Legendary Creature — Elf Advisor | Legendary spells you cast cost {1} less to cast. Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard." 3/4 |
Gray Slaad | 2B | Creature — Frog Horror | As long as there are four or more creature cards in your graveyard, Gray Slaad has menace and deathtouch. 4/1 |
Radjan Spirit | 3G | Creature — Spirit | {T}: Target creature loses flying until end of turn. 3/2 |
Macabre Waltz | 1B | Sorcery | Return up to two target creature cards from your graveyard to your hand, then discard a card. |
Reborn Hope | GW | Sorcery | Return target multicolored card from your graveyard to your hand. |
Pillar of Light | 2W | Instant | Exile target creature with toughness 4 or greater. |
Mortal Combat | 2BB | Enchantment | At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. |
Feral Shadow | 2B | Creature — Nightstalker | Flying 2/1 |
Horrible Hordes | 3 | Artifact Creature — Spirit | Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) 2/2 |
Master of the Wild Hunt | 2GG | Creature — Human Shaman | At the beginning of your upkeep, create a 2/2 green Wolf creature token. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. 3/3 |