Card Codex

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17 May 2024: Card library updated.

Revenant

4B · Creature — Spirit

Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. */*

Similar cards

Color identity:
NameManaTypeText
Kethis, the Hidden Hand WBGLegendary Creature — Elf Advisor Legendary spells you cast cost {1} less to cast. Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard." 3/4
Gray Slaad 2BCreature — Frog Horror As long as there are four or more creature cards in your graveyard, Gray Slaad has menace and deathtouch. 4/1
Radjan Spirit 3GCreature — Spirit {T}: Target creature loses flying until end of turn. 3/2
Macabre Waltz 1BSorcery Return up to two target creature cards from your graveyard to your hand, then discard a card.
Reborn Hope GWSorcery Return target multicolored card from your graveyard to your hand.
Pillar of Light 2WInstant Exile target creature with toughness 4 or greater.
Mortal Combat 2BBEnchantment At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
Feral Shadow 2BCreature — Nightstalker Flying 2/1
Horrible Hordes 3Artifact Creature — Spirit Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) 2/2
Master of the Wild Hunt 2GGCreature — Human Shaman At the beginning of your upkeep, create a 2/2 green Wolf creature token. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. 3/3
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