M:tG card similarity search
3G · Sorcery
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life. Destroy all enchantments.
Name | Mana | Type | Text |
---|---|---|---|
Peace Strider | 4 | Artifact Creature — Construct | When Peace Strider enters the battlefield, you gain 3 life. 3/3 |
Fury of the Horde | 5RR | Sorcery | You may exile two red cards from your hand rather than pay this spell's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. |
Sythis, Harvest's Hand | GW | Legendary Enchantment Creature — Nymph | Whenever you cast an enchantment spell, you gain 1 life and draw a card. 1/2 |
Centaur Healer | 1GW | Creature — Centaur Cleric | When Centaur Healer enters the battlefield, you gain 3 life. 3/3 |
Hill Giant Herdgorger | 4GG | Creature — Giant | When Hill Giant Herdgorger enters the battlefield, you gain 3 life. 7/6 |
Wellwisher | 1G | Creature — Elf | {T}: You gain 1 life for each Elf on the battlefield. 1/1 |
Verdant Haven | 2G | Enchantment — Aura | Enchant land When Verdant Haven enters the battlefield, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
Warbringer | 3R | Creature — Orc Berserker | Dash costs you pay cost {2} less (as long as this creature is on the battlefield). Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 3/3 |
Bramble Wurm | 6G | Creature — Wurm | Reach, trample When Bramble Wurm enters the battlefield, you gain 5 life. {2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life. 7/6 |
Chalice of Life | 3 | Artifact | {T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life. |