Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Reverse Damage

1WW · Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Similar cards

Color identity:
NameManaTypeText
Donna Noble 3RLegendary Creature — Human Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/4
Brightflame XRRWWSorcery Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
Personal Sanctuary 2WEnchantment During your turn, prevent all damage that would be dealt to you.
Warrior Angel 4WWCreature — Angel Warrior Flying Whenever Warrior Angel deals damage, you gain that much life. 3/4
Hateflayer 5RRCreature — Elemental Wither (This deals damage to creatures in the form of -1/-1 counters.) {2}{R}, {Q}: Hateflayer deals damage equal to its power to any target. ({Q} is the untap symbol.) 5/5
Goblin Sleigh Ride 1RSorcery Target creature you control climbs into Goblin Sleigh Ride. You slide them on their merry way. If the creature stayed on, it deals damage equal to its toughness to each other creature touched during the slide.
Angel of Suffering 3BBCreature — Nightmare Angel Flying If damage would be dealt to you, prevent that damage and mill twice that many cards. 5/3
Words of War 2REnchantment {1}: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead.
Argothian Treefolk 3GGCreature — Treefolk Prevent all damage that would be dealt to Argothian Treefolk by artifact sources. 3/5
Conductive Current RRRSorcery Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."
Page 24