Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Reverse Engineer

3UU · Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Draw three cards.

Similar cards

Color identity:
NameManaTypeText
Urtet, Remnant of Memnarch 3Legendary Artifact Creature — Myr Whenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token. At the beginning of combat on your turn, untap each Myr you control. {W}{U}{B}{R}{G}, {T}: Put three +1/+1 counters on each Myr you control. Activate only during your turn. 2/2
Enchantress's Presence 2GEnchantment Whenever you cast an enchantment spell, draw a card.
Viashino Racketeer 2RCreature — Viashino Rogue When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card. 2/1
Tel-Jilad Defiance 1GInstant Target creature gains protection from artifacts until end of turn. Draw a card.
Laboratory Maniac 2UCreature — Human Wizard If you would draw a card while your library has no cards in it, you win the game instead. 2/2
Rootwire Amalgam 5Artifact Creature — Golem Prototype {1}{G} — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) {3}{G}{G}, Sacrifice Rootwire Amalgam: Create an X/X colorless Golem artifact creature token, where X is three times Rootwire Amalgam's power. It gains haste until end of turn. Activate only as a sorcery. 5/5
Searing Barrage 4RInstant Searing Barrage deals 5 damage to target creature. Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.
Garenbrig Paladin 4GCreature — Giant Knight Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it. Garenbrig Paladin can't be blocked by creatures with power 2 or less. 4/4
Repel the Darkness 2WInstant Tap up to two target creatures. Draw a card.
Inaction Injunction 1USorcery Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Draw a card.
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